Players Manual

Alternate Combat Animations


Alternate Combat Animations (ACP)
Alternate Combat Animations adds a level of customization to your character never thought possible in the early days of Neverwinter Nights. Choose from over twelve different fighting styles. Wether you are a Monk from a temple to the mountains in the far North or a Barbarian that likes to cleave their opponent in little manageable bits, you can find a fighting style that is completely your own.

ACP allows your character to walk, run, and fight in a manner that more reflects their personality. These animations are unlocked by quests and finding teachers throughout the module or another player who has acquired them and will take the time to show you.

Customizable Fighting Styles
With the ACP you’ll be able to choose from a wide range of styles.

  • Assassin
  • Bear Claw
  • Demon Blade
  • Dragon Palm
  • Fencing
  • Barbarian
  • Kensei
  • Arch Mage
  • Social
  • Sun Fist
  • Tiger Fang
  • Warrior




Languages - Learnable and Teachable
There are now a host of languages that your character can learn during their travels. Players will acquire these by completing quests or observing another player who can speak in the tongue. Mages can research in libraries in the hopes of unearthing ancient texts that activate their learning with just one click. No longer limited to just one language you will enjoy dynamic role-play as you switch between languages on the fly.

The list of learnable languages includes

  • Abyssal
  • Animal
  • Thieves’ Cant
  • Celestial
  • Draconic
  • Drow
  • Dwarven
  • Elven
  • Gnomish
  • Goblin
  • Halfling
  • Hebdezi
  • Infernal
  • Orcish
  • Sylvan