Players Manual

Death, Dying, and Resurrection


* Long Term Care?
Awakening adds a negative 10 bleed out system to the game per the 3.5 Players Handbook rules.
Whenever a character takes damage that brings them to 0 to -9 hit points, they are considered dying

  • Awakening ignores massive damage and all wounds taking the PC to negative hit points will go to the bleeding process. For instance a character at 10 HP that takes 30 points of damage from an attacker will not immediately die but go to -1 HP and start bleeding out, thus offering them the chance to stabilize on their own or by a party member. Thus traveling in parties and investing in ranks of the heal skill are valuable.
  • If a player logs out with a character that is at 0 or negative hit points, or at any state other than alive, the next time they log in the character will be killed and thus their state will be set to dead. This is as designed.
  • When bleeding, players lose one HP per round (6 real time seconds). In this state monsters assume the character is dead and move on to other targets or just move on about their business if no other targets are around.
  • Nearby party members are visually reminded each bleed round alerting them to the fact that their comrade is bleeding.
  • Characters have a % chance +/- their constitution bonus and a small contribution from their healing skill to stabilize on their own each round. If they do not succeed this they slip 1 point closer to death.
  • Healing Kits have been added which, when used by another player, henchmen, or familiar on a bleeding character, stabilizes that character on a successful healing skill check.


  • When a character stabilizes they slow their bleeding. Each game hour they have a % chance to recover (go to 1 HP) or take 1 point of damage.

When a character dies they are sent to the Shadowlands where they must pay the toll of the Reaper in the form of memories (XP Loss) or find another way out. Players are charged a certain amount of XP for each level their character has attained when they re-spawn. But if they have died recently less XP is taken as a way to encourage adventuring.
  • When a character dies, all non-plot equipment is dropped onto a corpse object and must be salvaged by the returning character or their party members.
  • Some gods in Nordock are more powerful than others and those gods hold sway over death and have the power to recall their champions to the living. Upon death if you worship a major deity you have a small chance of them immediately returning you to the land of the living.
  • Other characters can go to a temple and pay for your body to be raised from the dead or resurrected. There will be less of a XP cost here through there will be more of a financial one.
  • A cleric of high enough level can cast Raise dead or resurrection upon your corpse in order to raise you to that spot. This is the lowest XP cost.

Upon Resurrection your corpse will be destroyed though your items will remain in a backpack container. You will be provided with death robes as a parting gift from the Reaper. You will be taken back to your faction resurrection location. Over time you can change your resurrection location by adjusting your faction and religion.

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